Nexus environment art with blue and orange team entrances

HUB / ARENAS / EXPEDITION

ENTER THE
NEXUS.

One place. Many paths. Discover the arenas, choose your gear and find your next fight in Velocity Strike.

DISCOVER THE NEXUS
VELOCITY STRIKESCROLL TO EXPLORE ↓001 / 007

01 / THE HUB

EVERY PATH
STARTS HERE.

The Nexus connects matches, training, your collection and the Auction House. The expedition station waits beyond the main promenade.

EXPLORE THE HUB
01

PLAY

Enter Convergence or the open FFA arena.

02

TRAIN

Learn the routes, movement and seven weapons.

03

COLLECTION

Explore Runner looks and weapon skins.

04

AUCTION HOUSE

Browse offers and trade character fragments.

Concept view of the elevated Convergence arena
02 / THE MAIN ARENAALPHA VS BRAVO

TEAM PLAY · 5V5

CONVERGENCE

Two teams. Elevated platforms, launch routes and objective pressure. Keep moving and find the line to an advantage.

EXPLORE CONVERGENCE

LOCAL BUILD · FULL 5V5 PLAYTEST PENDING

03 / OTHER WAYS TO FIGHT

CHANGE THE
TERRAIN.

Each arena tests movement differently. Fossil Furnace and Lost Jungle take the fight beyond Convergence.

Cinematic visualization of the current Fossil Furnace V5 layout with two curved surf banks
01 / FOSSIL FURNACEVISUALIZATION OF STUDIO V5

VOLCANIC DUEL ARENA

FOSSIL
FURNACE

Two linked surf arcs curve around the dragonbone. The map runs in local Studio training; the 2v2 queue is still in development.

EXPLORE THIS ARENA
Promotional concept of the multi-level Lost Jungle temple
02 / LOST JUNGLEPROMOTIONAL ART

OPEN FFA ARENA

LOST
JUNGLE

Three temple levels, wide ramps and a lower combat zone. The free-for-all arena runs in the local game build.

EXPLORE THIS ARENA
Concept illustration of the multi-level Nexus expedition environment

04 / BEYOND THE ARENAS

CHOOSE AN
EXPEDITION.

Leave the arena behind and take on a route with its own encounters, threats and destination. The first expedition is playable as a local Studio preview; more routes are planned.

CHOOSE AN EXPEDITION FIRST ROUTE · STUDIO PREVIEW

05 / THE ARMORY

SEVEN
WEAPONS.

Each weapon sets a different pace. Fruit themes change weapon appearance; the underlying weapon family stays the same.

  1. 01
    Pulse BlasterSidearm · semi-auto

    A quick, reliable sidearm for accurate tap fire while you stay in motion.

  2. 02
    Arc SprinterAutomatic · close range

    A fast-firing automatic weapon that rewards pressure and short-range tracking.

  3. 03
    Nova Disc RepeaterAutomatic · sustained fire

    A controlled repeater with a steadier spread for sustained mid-range fire.

  4. 04
    Volt CarbinePrimary · automatic

    A stronger automatic primary built for measured bursts and moving duels.

  5. 05
    Prism LauncherPrimary · heavy shot

    Heavy semi-auto shots deliver impact, while heat asks you to pace the trigger.

  6. 06
    Chrono BoomerangSpecial · returning

    A returning projectile that turns a well-timed throw into a second threat.

  7. 07
    Photon LongbowPrecision · charge

    Hold the charge for a faster, harder-hitting precision shot.

06 / GO DEEPER

MORE TO
DISCOVER.

07 / VELOCITY STRIKE

ONE NEXUS.
MANY PATHS.

Convergence, Fossil Furnace, Lost Jungle and expeditions beyond the station. Explore the world connecting them.

EXPLORE THE WORLD